Path of the Fire-Fist
Elemental Awakening
When you choose this path at 3rd level, choose between cold, fire, and lightning. Your rage damage bonus is dealt as this type of damage instead of any other it would deal. You gain resistance to the chosen damage type.
Elemental Adaptation
At 6th level you gain the ability to absorb and redirect your chosen damage type, as a reaction prevent all damage of your chosen damage type that would be dealt to you. Your next attack within 30 seconds deals the amount of damage prevented this way. Once you use this feature you may not use it again until you've completed a short or long rest.
Elemental Embodiment
At 10th level you gain an ability unique to your chosen type. You can use this once per long rest.
- Cold: For 30 seconds you can become an aspect of ice. Any creature within 10 feet of you at any time during your turn, once per turn per creature, must make a DC 14 constitution saving throw, any that fail are Slowed until your next turn. The Ground within 10 feet of you becomes difficult terrain for everyone except you.
- Fire: For 30 seconds you can become an aspect of fire. Any creature within 10 feet of you at any time during your turn, once per turn per creature, must make a DC 14 dexterity saving throw or take 2d8 fire damage. Your AC increases by 2 for the duration.
- Lightning: For 30 Seconds you become an aspect of lightning. Opportunity attacks cannot be made against you for the duration. Your movement increases to 100 feet and you may take the dash action as a bonus action for the duration. You can move through the space of other creatures during this time. Any creature you pass through, once per turn per creature, takes 2d8 lightning damage.
Immutable Form
At 14th level you are immune to damage while you are an aspect of your element.